AI Insights · Timothy · September 2024
Top 5 2D Cartoon Games Performance in South America, Q3 2024
Explore the latest trends in downloads, revenue, and active users for the top 2D cartoon games in South America during Q3 2024.
In the third quarter of 2024, the performance of the top 2D cartoon games on a unified platform in South America showcased diverse trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into how these popular games fared across the region.
Offline Games - No Wifi Games by Moreno Maio saw a notable fluctuation in weekly downloads, starting at approximately 1.29M in early July and gradually declining to around 527K by the end of September. The weekly revenue began at $292 and increased to a peak of $637 in early August, before declining to $447 by the end of the quarter. Weekly active users showed a consistent increase, reaching over 4.13M by the end of September.
Avatar World ®, from Pazu Games Ltd, experienced a peak in weekly downloads at 474K in late July, followed by a decrease to 339K by the end of September. The game's weekly revenue displayed a similar trend, peaking at $71K in early August and ending the quarter at approximately $60K. Active users remained relatively stable, fluctuating around 3.47M towards the end of the quarter.
Pou, published by Zakeh Limited, maintained a steady download rate, peaking at 498K in late July before a gradual decline to 301K by the end of September. The game’s weekly revenue fluctuated slightly, ending the quarter at about $2.9K. Active user numbers remained high, averaging around 15.6M throughout the quarter.
Vita Mahjong from Vita Studio showed a significant increase in weekly downloads, starting at 276K and rising to 549K by the end of September. Weekly revenue remained low, with a slight upward trend, ending at $207. Active users grew steadily, reaching approximately 1.47M by the quarter's end.
Snake.io - Fun Online Snake by Kooapps displayed a moderate increase in weekly downloads, peaking at 451K in late August. The game's revenue fluctuated slightly, closing the quarter at $595. Active users saw a gradual increase, ending at about 2.92M in late September.
These insights provide a snapshot of the dynamic mobile gaming landscape in South America. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance data.